UFractureModeCustomizationSettings::GetSectionName

The unique name for your section of settings, uses the class's [FName](API\Runtime\Core\UObject\FName).

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Override Hierarchy

UDeveloperSettings::GetSectionName()

UFractureModeCustomizationSettings::GetSectionName()

References

Module

FractureEditor

Header

/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureEditorMode.h

Include

#include "FractureEditorMode.h"

Syntax

virtual FName GetSectionName() const

Remarks

The unique name for your section of settings, uses the class's FName.