UGameFeatureAction_DataRegistry

Specifies a list of Data Registries to load and initialize with this feature

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macOS

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UGameFeatureAction

UGameFeatureAction_DataRegistry

References

Module

GameFeatures

Header

/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_DataRegistry.h

Include

#include "GameFeatureAction_DataRegistry.h"

Syntax

UCLASS(MinimalAPI, Meta=(DisplayName="Add Data Registry"))
class UGameFeatureAction_DataRegistry : public UGameFeatureAction

Remarks

Specifies a list of Data Registries to load and initialize with this feature

Overridden from UGameFeatureAction

Name Description

Public function Virtual

void

 

AddAdditionalAssetBundleData

(
    FAssetBundleData& AssetBundleData
)

Public function Virtual

void

 

OnGameFeatureActivating()

Older-style activation function with no context, called by base class if context version is not overridden

Public function Virtual

void

 

OnGameFeatureDeactivating

Called when game feature is deactivated, it may be activated again in the near future

Overridden from UObject

Name Description

Public function Virtual

EDataValidat...

 

IsDataValid

(
    TArray< FText >& ValidationErrors
)