UGameFeaturesSubsystemSettings

Settings for the Game Features framework

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDeveloperSettings

UGameFeaturesSubsystemSettings

References

Module

GameFeatures

Header

/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystemSettings.h

Include

#include "GameFeaturesSubsystemSettings.h"

Syntax

UCLASS(Config=Game, defaultconfig, Meta=(DisplayName="Game Features"))
class UGameFeaturesSubsystemSettings : public UDeveloperSettings

Remarks

Settings for the Game Features framework

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

TArray< FString...

 

AdditionalPluginMetadataKeys

List of metadata (additional keys) to try parsing from the .uplugin to provide to FGameFeaturePluginDetails

Public variable UProperty Transient

FString

 

BuiltInGameFeaturePluginsFolder

The folder in which all discovered plugins are automatically considered game feature plugins.

Public variable

TSubclassOf< UG...

 

DefaultGameFeatureDataClass

The default class of game feature data to create for new game feature plugins (if not set, UGameFeatureData will be used)

Public variable UProperty Category, EditAnywhere Config

TArray< FString...

 

DisabledPlugins

List of plugins that are forcibly disabled (e.g., via a hotfix)

Public variable UProperty Category, EditAnywhere, Meta Config

FSoftClassPath

 

GameFeaturesManagerClassName

Name of a singleton class to spawn as the game feature project policy.

Constructors

Constants

Name

Description

LoadStateClient

State/Bundle to always load on clients

LoadStateServer

State/Bundle to always load on dedicated server