AGameplayCueNotify_Actor::Destroyed

Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending

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Override Hierarchy

AActor::Destroyed()

AGameplayCueNotify_Actor::Destroyed()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h

Include

#include "GameplayCueNotify_Actor.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_Actor.cpp

Syntax

virtual void Destroyed()

Remarks

Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending