AGameplayCueNotify_Actor::PostEditChangeProperty

Called when a property on this object has been modified externally

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Windows

macOS

Linux

Override Hierarchy

UObject::PostEditChangeProperty()

AActor::PostEditChangeProperty()

AGameplayCueNotify_Actor::PostEditChangeProperty()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h

Include

#include "GameplayCueNotify_Actor.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_Actor.cpp

Syntax

virtual void PostEditChangeProperty
(
    FPropertyChangedEvent & PropertyChangedEvent
)

Remarks

Called when a property on this object has been modified externally

Parameters

Parameter

Description

PropertyThatChanged

the property that was modified