AGameplayCueNotify_BurstLatent::IsDataValid

Returns Valid if this object has data validation rules set up for it and the data for this object is valid.

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Override Hierarchy

UObject::IsDataValid()

AActor::IsDataValid()

AGameplayCueNotify_BurstLatent::IsDataValid()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_BurstLatent.h

Include

#include "GameplayCueNotify_BurstLatent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_BurstLatent.cpp

Syntax

virtual EDataValidationResult IsDataValid
(
    TArray< FText > & ValidationErrors
)

Remarks

Returns Valid if this object has data validation rules set up for it and the data for this object is valid. Returns Invalid if it does not pass the rules. Returns NotValidated if no rules are set for this object.