AGameplayCueNotify_BurstLatent::OnBurst

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_BurstLatent.h

Include

#include "GameplayCueNotify_BurstLatent.h"

Syntax

UFUNCTION(BlueprintImplementableEvent)
void OnBurst
(
    AActor * Target,
    const FGameplayCueParameters & Parameters,
    const FGameplayCueNotify_SpawnResult & SpawnResults
)