AGameplayCueNotify_BurstLatent::Recycle

Called when returning to the recycled pool.

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Override Hierarchy

AGameplayCueNotify_Actor::Recycle()

AGameplayCueNotify_BurstLatent::Recycle()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_BurstLatent.h

Include

#include "GameplayCueNotify_BurstLatent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_BurstLatent.cpp

Syntax

virtual bool Recycle()

Remarks

Called when returning to the recycled pool. Reset all state so that it can be reused. Return false if this class cannot be recycled.