AGameplayAbilityTargetActor::OnReplicatedTargetDataReceived

Replicated target data was received from a client.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor.h

Include

#include "Abilities/GameplayAbilityTargetActor.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbilityTargetActor.cpp

Syntax

virtual bool OnReplicatedTargetDataReceived
(
    FGameplayAbilityTargetDataHandle & Data
) const

Remarks

Replicated target data was received from a client. Possibly sanitize/verify. return true if data is good and we should broadcast it as valid data.