ReticleClass

Reticle that will appear on top of acquired targets.

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Windows

macOS

Linux

Syntax

UPROPERTY(BlueprintReadWrite, EditAnywhere, Meta=(ExposeOnSpawn=true), Category=Targeting)
TSubclassOf< AGameplayAbilityWorldReticle > ReticleClass

Remarks

Reticle that will appear on top of acquired targets. Reticles will be spawned/despawned as targets are acquired/lost.