StartLocation

Describes where the targeting action starts, usually the player character or a socket on the player character.

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(BlueprintReadOnly, Meta=(ExposeOnSpawn=true), Replicated, Category=Targeting)
FGameplayAbilityTargetingLocationInfo StartLocation

Remarks

Describes where the targeting action starts, usually the player character or a socket on the player character.