UAbilityAsync_WaitGameplayEvent::EndAction

Explicitly end the action, will disable any callbacks and allow action to be destroyed

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Override Hierarchy

UAbilityAsync::EndAction()

UAbilityAsync_WaitGameplayEvent::EndAction()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayEvent.h

Include

#include "Abilities/Async/AbilityAsync_WaitGameplayEvent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Async/AbilityAsync_WaitGameplayEvent.cpp

Syntax

virtual void EndAction()

Remarks

Explicitly end the action, will disable any callbacks and allow action to be destroyed