UAbilityAsync_WaitGameplayEvent::WaitGameplayEventToActor

Wait until the specified gameplay tag event is triggered on a target ability system component It will keep listening as long as OnlyTriggerOnce = false If OnlyMatchExact = false it will trigger for nested tags

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayEvent.h

Include

#include "Abilities/Async/AbilityAsync_WaitGameplayEvent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Async/AbilityAsync_WaitGameplayEvent.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="Ability|Async",
          Meta=(DefaultToSelf="TargetActor", BlueprintInternalUseOnly="TRUE"))
static UAbilityAsync_WaitGameplayEvent * WaitGameplayEventToActor
(
    AActor * TargetActor,
    FGameplayTag EventTag,
    bool OnlyTriggerOnce,
    bool OnlyMatchExact
)

Remarks

Wait until the specified gameplay tag event is triggered on a target ability system component It will keep listening as long as OnlyTriggerOnce = false If OnlyMatchExact = false it will trigger for nested tags