UAbilityAsync_WaitGameplayTagAdded

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Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayTag.h

Include

#include "Abilities/Async/AbilityAsync_WaitGameplayTag.h"

Syntax

UCLASS()
class UAbilityAsync_WaitGameplayTagAdded : public UAbilityAsync_WaitGameplayTag

Variables

Name Description

Public variable UProperty BlueprintAssignable

FAsyncWaitGamep...

 

Added

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UAbilityAsyn...

 

WaitGameplayTagAddToActor

(
    AActor* TargetActor,
    FGameplayTag Tag,
    bool OnlyTriggerOnce
)

Wait until the specified gameplay tag is Added to Target Actor's ability component If the tag is already present when this task is started, it will immediately broadcast the Added event.

Overridden from UAbilityAsync_WaitGameplayTag

Name Description

Public function Virtual

void

 

BroadcastDelegate()