EGameplayAbilityTargetingLocationType::Type

What type of location calculation to use when an ability asks for our transform

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h

Include

#include "Abilities/GameplayAbilityTargetTypes.h"

Syntax

namespace EGameplayAbilityTargetingLocationType
{
    enum Type
    {
        LiteralTransform,
        ActorTransform,
        SocketTransform,
    }
}

Values

Name

Description

LiteralTransform

We report an actual raw transform. This is also the final fallback if other methods fail

ActorTransform

We pull the transform from an associated actor directly

SocketTransform

We aim from a named socket on the player's skeletal mesh component

Remarks

What type of location calculation to use when an ability asks for our transform