EGameplayAbilityReplicationPolicy::Type

How an ability replicates state/events to everyone on the network

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h

Include

#include "Abilities/GameplayAbilityTypes.h"

Syntax

namespace EGameplayAbilityReplicationPolicy
{
    enum Type
    {
        ReplicateNo,
        ReplicateYes,
    }
}

Values

Name

Description

ReplicateNo

We don't replicate the instance of the ability to anyone.

ReplicateYes

We replicate the instance of the ability to the owner.

Remarks

How an ability replicates state/events to everyone on the network