FAbilityTriggerData

Structure that defines how an ability will be triggered by external events

Choose your operating system:

Windows

macOS

Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Syntax

USTRUCT()
struct FAbilityTriggerData

Remarks

Structure that defines how an ability will be triggered by external events

Variables

Name Description

Public variable UProperty Category, EditAnywhere

TEnumAsByte< EG...

 

TriggerSource

The type of trigger to respond to

Public variable UProperty Category, EditAnywhere, Meta

FGameplayTag

 

TriggerTag

The tag to respond to

Constructors

Name Description

Public function

FAbilityTriggerData()