LocationType

Type of location used - will determine what data is transmitted over the network and what fields are used when calculating position.

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Windows

macOS

Linux

Syntax

UPROPERTY(BlueprintReadWrite, Meta=(ExposeOnSpawn=true), Category=Targeting)
TEnumAsByte< EGameplayAbilityTargetingLocationType::Type > LocationType

Remarks

Type of location used - will determine what data is transmitted over the network and what fields are used when calculating position.