FWorldReticleParameters

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityWorldReticle.h

Include

#include "Abilities/GameplayAbilityWorldReticle.h"

Syntax

USTRUCT(BlueprintType)
struct FWorldReticleParameters

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

FVector

 

AOEScale

Functions

Name Description

Public function

void

 

Initialize

(
    FVector InAOEScale
)

Use this so that we can't slip in new parameters without some actor knowing about it.