UGameplayAbility::ActivateAbility

Actually activate ability, do not call this directly

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Windows

macOS

Linux

Override Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

virtual void ActivateAbility
(
    const FGameplayAbilitySpecHandle Handle,
    const FGameplayAbilityActorInfo * ActorInfo,
    const FGameplayAbilityActivationInfo ActivationInfo,
    const FGameplayEventData * TriggerEventData
)

Remarks

Actually activate ability, do not call this directly