UGameplayAbility::ApplyAbilityTagsToGameplayEffectSpec

Add the Ability's tags to the given GameplayEffectSpec.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

virtual void ApplyAbilityTagsToGameplayEffectSpec
(
    FGameplayEffectSpec & Spec,
    FGameplayAbilitySpec * AbilitySpec
) const

Remarks

Add the Ability's tags to the given GameplayEffectSpec. This is likely to be overridden per project.