UGameplayAbility::BP_RemoveGameplayEffectFromOwnerWithHandle

Removes GameplayEffect from owner that match the given handle

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

UFUNCTION(BlueprintCallable, Category=Ability,
          DisplayName="RemoveGameplayEffectFromOwnerWithHandle",
          Meta=(ScriptName="RemoveGameplayEffectFromOwnerWithHandle"))
void BP_RemoveGameplayEffectFromOwnerWithHandle
(
    FActiveGameplayEffectHandle Handle,
    int32 StacksToRemove
)

Remarks

Removes GameplayEffect from owner that match the given handle