CostGameplayEffectClass

This GameplayEffect represents the cost (mana, stamina, etc) of the ability.

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Syntax

UPROPERTY(EditDefaultsOnly, Category=Costs)
TSubclassOf< class UGameplayEffect > CostGameplayEffectClass

Remarks

This GameplayEffect represents the cost (mana, stamina, etc) of the ability. It will be applied when the ability is committed.