UGameplayAbility::GetContextFromOwner

Generates a GameplayEffectContextHandle from our owner and an optional TargetData.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

UFUNCTION(BlueprintCallable, Category=Ability)
virtual FGameplayEffectContextHandle GetContextFromOwner
(
    FGameplayAbilityTargetDataHandle OptionalTargetData
) const

Remarks

Generates a GameplayEffectContextHandle from our owner and an optional TargetData.