UGameplayAbility::GetCurrentActivationInfoRef

Gets the current activation info bound to this ability - can only be called on instanced abilities.

Choose your operating system:

Windows

macOS

Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Syntax

FGameplayAbilityActivationInfo & GetCurrentActivationInfoRef()

Remarks

Gets the current activation info bound to this ability - can only be called on instanced abilities.