UGameplayAbility::GetFunctionCallspace

Return the space this function should be called.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UObject::GetFunctionCallspace()

UGameplayAbility::GetFunctionCallspace()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

virtual int32 GetFunctionCallspace
(
    UFunction * Function,
    FFrame * Stack
)

Remarks

Return the space this function should be called. Checks to see if this function should be called locally, remotely, or simply absorbed under the given conditions

Returns

bitmask representing all callspaces that apply to this UFunction in the given context

Parameters

Parameter

Description

Function

function to call

Stack

stack frame for the function call