UGameplayAbility::GetNetExecutionPolicy

Where does an ability execute on the network? Does a client "ask and predict", "ask and wait", "don't ask (just do it)"

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Syntax

EGameplayAbilityNetExecutionPolicy::Type GetNetExecutionPolicy() const

Remarks

Where does an ability execute on the network? Does a client "ask and predict", "ask and wait", "don't ask (just do it)"