UGameplayAbility::IsMarkPendingKillOnAbilityEnd

Is bMarkPendingKillOnAbilityEnd set

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Syntax

bool IsMarkPendingKillOnAbilityEnd() const

Remarks

Is bMarkPendingKillOnAbilityEnd set