UGameplayAbility::IsSupportedForNetworking

IsSupportedForNetworking means an object can be referenced over the network

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Override Hierarchy

UObject::IsSupportedForNetworking()

UGameplayAbility::IsSupportedForNetworking()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

virtual bool IsSupportedForNetworking() const

Remarks

IsSupportedForNetworking means an object can be referenced over the network