UGameplayAbility::K2_AddGameplayCueWithParams

Adds a persistent gameplay cue to the ability owner. Optionally will remove if ability ends

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

UFUNCTION(BlueprintCallable, Category=Ability, Meta=(GameplayTagFilter="GameplayCue"),
          DisplayName="Add GameplayCueWithParams To Owner",
          Meta=(ScriptName="AddGameplayCueWithParams"))
virtual void K2_AddGameplayCueWithParams
(
    FGameplayTag GameplayCueTag,
    const FGameplayCueParameters & GameplayCueParameter,
    bool bRemoveOnAbilityEnd
)

Remarks

Adds a persistent gameplay cue to the ability owner. Optionally will remove if ability ends