UGameplayAbility::K2_HasAuthority

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

UFUNCTION(BlueprintCallable, BlueprintPure=false, Category=Ability, DisplayName="HasAuthority",
          Meta=(ExpandBoolAsExecs="ReturnValue"))
bool K2_HasAuthority() const