UGameplayAbility::K2_OnEndAbility

Blueprint event, will be called if an ability ends normally or abnormally

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Syntax

UFUNCTION(BlueprintImplementableEvent, Category=Ability, DisplayName="OnEndAbility",
          Meta=(ScriptName="OnEndAbility"))
void K2_OnEndAbility
(
    bool bWasCancelled
)

Remarks

Blueprint event, will be called if an ability ends normally or abnormally