UGameplayAbility::K2_RemoveGameplayCue

Removes a persistent gameplay cue from the ability owner

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

UFUNCTION(BlueprintCallable, Category=Ability, Meta=(GameplayTagFilter="GameplayCue"),
          DisplayName="Remove GameplayCue From Owner", Meta=(ScriptName="RemoveGameplayCue"))
virtual void K2_RemoveGameplayCue
(
    FGameplayTag GameplayCueTag
)

Remarks

Removes a persistent gameplay cue from the ability owner