UGameplayAbility::MontageStop

Stops the current animation montage.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="Ability|Animation",
          Meta=(AdvancedDisplay="OverrideBlendOutTime"))
void MontageStop
(
    float OverrideBlendOutTime
)

Remarks

Stops the current animation montage.

Parameters

Parameter

Description

OverrideBlendTime

If >= 0, will override the BlendOutTime parameter on the AnimMontage instance