UGameplayAbility::SetCanBeCanceled

Sets whether the ability should ignore cancel requests. Only valid on instanced abilities

Choose your operating system:

Windows

macOS

Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

UFUNCTION(BlueprintCallable, Category=Ability)
virtual void SetCanBeCanceled
(
    bool bCanBeCanceled
)

Remarks

Sets whether the ability should ignore cancel requests. Only valid on instanced abilities