FActiveGameplayEffect::CheckOngoingTagRequirements

This is the core function that turns the ActiveGE 'on' or 'off

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

void CheckOngoingTagRequirements
(
    const FGameplayTagContainer & OwnerTags,
    struct FActiveGameplayEffectsContainer & OwningContainer,
    bool bInvokeGameplayCueEvents
)

Remarks

This is the core function that turns the ActiveGE 'on' or 'off