FConditionalGameplayEffect::CanApply

Choose your operating system:

Windows

macOS

Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

bool CanApply
(
    const FGameplayTagContainer & SourceTags,
    float SourceLevel
) const