Choose your operating system:
Windows
macOS
Linux
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayEffect)
TSubclassOf< UGameplayEffect > EffectClass
Gameplay effect that will be applied to the target
Choose your operating system:
Windows
macOS
Linux
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayEffect)
TSubclassOf< UGameplayEffect > EffectClass
Gameplay effect that will be applied to the target