FGameplayEffectContext::GetAbilityInstance_NotReplicated

Returns the specific instance that instigated this, may not always be set

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp

Syntax

const UGameplayAbility * GetAbilityInstance_NotReplicated() const

Remarks

Returns the specific instance that instigated this, may not always be set