FGameplayEffectContext::GetOriginalInstigator

Should always return the original instigator that started the whole chain.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

virtual AActor * GetOriginalInstigator() const

Remarks

Should always return the original instigator that started the whole chain. Subclasses can override what this does