FGameplayEffectContext::GetOwnedGameplayTags

Returns the list of gameplay tags applicable to this effect, defaults to the owner's tags

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp

Syntax

virtual void GetOwnedGameplayTags
(
    OUTFGameplayTagContainer & ActorTagContainer,
    OUTFGameplayTagContainer & SpecTagContainer
) const

Remarks

Returns the list of gameplay tags applicable to this effect, defaults to the owner's tags