FGameplayEffectContext::GetScriptStruct

Returns the actual struct used for serialization, subclasses must override this!

Choose your operating system:

Windows

macOS

Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

virtual UScriptStruct * GetScriptStruct() const

Remarks

Returns the actual struct used for serialization, subclasses must override this!