FGameplayEffectSpec::AddDynamicAssetTag

Dynamically add an asset tag not originally from the source GE definition; Added to DynamicAssetTags as well as injected into the captured source spec tags

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

void AddDynamicAssetTag
(
    const FGameplayTag & TagToAdd
)

Remarks

Dynamically add an asset tag not originally from the source GE definition; Added to DynamicAssetTags as well as injected into the captured source spec tags