FGameplayEffectSpec::GetModifiedAttribute

Looks for an existing modified attribute struct, may return NULL

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

const FGameplayEffectModifiedAttribute * GetModifiedAttribute
(
    const FGameplayAttribute & Attribute
) const

Remarks

Looks for an existing modified attribute struct, may return NULL