FGameplayEffectSpec::FGameplayEffectSpec

IMPORTANT: Any state added to [FGameplayEffectSpec](API\Plugins\GameplayAbilities\FGameplayEffectSpec) must be handled in the move/copy constructor/operator!

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

FGameplayEffectSpec()

Remarks

IMPORTANT: Any state added to FGameplayEffectSpec must be handled in the move/copy constructor/operator!