FNetSerializeScriptStructCache::NetSerialize

Serializes reference to given script struct (must be in the cache)

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp

Syntax

bool NetSerialize
(
    FArchive & Ar,
    UScriptStruct *& Struct
)

Remarks

Serializes reference to given script struct (must be in the cache)