UAbilitySystemGlobals::AllocAttributeSetInitter

Initialize [FAttributeSetInitter](API\Plugins\GameplayAbilities\FAttributeSetInitter).

Choose your operating system:

Windows

macOS

Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp

Syntax

virtual void AllocAttributeSetInitter()

Remarks

Initialize FAttributeSetInitter. This is virtual so projects can override what class they use