UAbilitySystemGlobals::DeriveGameplayCueTagFromAssetName

Sets a default gameplay cue tag using the asset's name. Returns true if it changed the tag.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp

Syntax

static bool DeriveGameplayCueTagFromAssetName
(
    FString AssetName,
    FGameplayTag & GameplayCueTag,
    FName & GameplayCueName
)

Remarks

Sets a default gameplay cue tag using the asset's name. Returns true if it changed the tag.