UAbilitySystemGlobals::GameplayEffectPostEditChangeProperty

Allows projects to override PostEditChangeProeprty on GEs without having to subclass Gameplayeffect. Intended for validation/auto populating based on changed data.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Syntax

virtual void GameplayEffectPostEditChangeProperty
(
    class UGameplayEffect * GE,
    FPropertyChangedEvent & PropertyChangedEvent
)

Remarks

Allows projects to override PostEditChangeProeprty on GEs without having to subclass Gameplayeffect. Intended for validation/auto populating based on changed data.