UAbilitySystemGlobals::GetGameplayCueFunction

Searches the passed in class to look for a [UFunction](API\Runtime\CoreUObject\UObject\UFunction) implementing the gameplay cue tag, sets MatchedTag to the exact tag found

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp

Syntax

UFunction * GetGameplayCueFunction
(
    const FGameplayTag & Tag,
    UClass * Class,
    FName & MatchedTag
)

Remarks

Searches the passed in class to look for a UFunction implementing the gameplay cue tag, sets MatchedTag to the exact tag found